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Вы здесь » WCS cервера CSS » Всё обо всём » раса РЫЦАРЬ СМЕРТИ (ножевая)


раса РЫЦАРЬ СМЕРТИ (ножевая)

Сообщений 1 страница 4 из 4

1

Код:
[Рыцарь смерти]
	#Requirement section
	required           = 0
	maximum            = 0

	#Restrict section
	restrictmap        = ""
	restrictteam       = 0
	restrictitem       = ""
        teamlimit          = 0

	#Other info
	author             = "SPECTR and Mario"
	desc               = ""
	spawncmd           = ""
	deathcmd           = ""
	roundstartcmd      = ""
	roundendcmd        = ""
	preloadcmd         = ""
	allowonly          = ""
	onchange           = ""
         
         #Skill information
	numberofskills     = 9
	numberoflevels     = 10
	skillnames         = "Власть Льда|Власть крови|Власть нечестивости|Кровавый удар|Латная Броня|Темная Власть|Ледяные оковы|Уничтожение|Зимний горн"
	skilldescr         = "Урон|Хп|Скорость|Вампиризм|Уворот|При попадании в вас враг летит к вам|Заморозка|Возможен огромный урон (1%)|Покупка Хп"
	skillcfg           = "player_attacker|player_spawn|player_spawn|player_attacker|player_victim|player_victim|player_attacker|player_attacker|player_ultimate"
	skillneeded        = "0|0|0|0|0|0|0|45|50"


#Skill specific information
[[skill1]]
setting =     "es_xset wcs_mul 4.15;es_set wcs_chance 80|es_xset wcs_mul 5.13;es_set wcs_chance 80|es_xset wcs_mul 5.23;es_set wcs_chance 80|es_xset wcs_mul 5.31;es_set wcs_chance 80|es_xset wcs_mul 5.43;es_set wcs_chance 80|es_xset wcs_mul 5.53;es_set wcs_chance 80|es_xset wcs_mul 5.61;es_set wcs_chance 80|es_xset wcs_mul 5.72;es_set wcs_chance 80|es_xset wcs_mul 5.74;es_set wcs_chance 80|es_xset wcs_mul 5.85;es_set wcs_chance 80"
racealias_fssd567yu =   	"es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_mul);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg)"
cmd =         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_fssd567yu"
 sfx            = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 10;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 10 100 8 0 255 0 255 2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 10 100 8 0 255 0 255 2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 30;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 10 100 8 0 255 0 255 2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 10 100 8 0 255 0 255 2"
 [[skill2]]
 setting        = "es_xset wcs_addhealth 120|es_xset wcs_addhealth 130|es_xset wcs_addhealth 140|es_xset wcs_addhealth 150|es_xset wcs_addhealth 160|es_xset wcs_addhealth 170|es_xset wcs_addhealth 180|es_xset wcs_addhealth 190|es_xset wcs_addhealth 200|es_xset wcs_addhealth 250"
 cmd            = "es wcs_setfx health event_var(userid) + server_var(wcs_addhealth) 0;es wcs_xtell event_var(userid) r_devotion"
 sfx            = ""
[[skill3]]
setting = 	"es_xset wcs_speed 1.36|es_xset wcs_speed 1.40|es_xset wcs_speed 1.42|es_xset wcs_speed 1.45|es_xset wcs_speed 1.48|es_xset wcs_speed 1.50|es_xset wcs_speed 1.53|es_xset wcs_speed 1.57|es_xset wcs_speed 1.6|es_xset wcs_speed |es_xset wcs_speed 1.9"
cmd =     	"es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0"
sfx =     	""
[[skill4]]
 setting = "es_xset wcs_divider 1.3;es_set wcs_chance 50|es_xset wcs_divider 1.9;es_set wcs_chance 50|es_xset wcs_divider 2.7;es_set wcs_chance 50|es_xset wcs_divider 3.4;es_set wcs_chance 50|es_xset wcs_divider 3.8;es_set wcs_chance 70|es_xset wcs_divider 4.4;es_set wcs_chance 70|es_xset wcs_divider 4.9;es_set wcs_chance 70|es_xset wcs_divider 5.4;es_set wcs_chance 70|es_xset wcs_divider 5.9;es_set wcs_chance 80|es_xset wcs_divider 10.5;es_set wcs_chance 82"
        cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_mdfvsrr56y"
        racealias_mdfvsrr56y = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es playerset healthadd event_var(attacker) server_var(wcs_dmg)"
 sfx            = ""
[[skill5]] 
	setting        = "es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 71|es_xset wcs_chance 75|es_xset wcs_chance 79|es_xset wcs_chance 83|es_xset wcs_chance 88|es_xset wcs_chance 91|es_xset wcs_chance 93|es_xset wcs_chance 95"
	racealias_vicnim878tf  = "es_set wcs_dmg event_var(dmg_health);es wcs_setfx health event_var(userid) + server_var(wcs_dmg) 0;es wcs_xtell event_var(userid) r_evasion"
	cmd            = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_vicnim878tf"
	sfx            = ""  
[[skill6]] 
	setting = "es_xset wcs_chance 28|es_xset wcs_chance 35|es_xset wcs_chance 40|es_xset wcs_chance 43|es_xset wcs_chance 47|es_xset wcs_chance 49|es_xset wcs_chance 50|es_xset wcs_chance 53|es_xset wcs_chance 54|es_xset wcs_chance 57"
	cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_setpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"	
 sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 20;es_math wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"

[[skill7]] 
	setting = "es_xset wcs_chance 25|es_xset wcs_chance 28|es_xset wcs_chance 31|es_xset wcs_chance 34|es_xset wcs_chance 37|es_xset wcs_chance 40|es_xset wcs_chance 44|es_xset wcs_chance 46|es_xset wcs_chance 48|es_xset wcs_chance 50"
	racealias_fr546gfh = "es playerset freeze event_var(userid) 1;es_delayed 1 playerset freeze event_var(userid) 0"
	cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_fr546gfh"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 1620;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
[[skill8]] 
setting =     "es_xset wcs_mul 14.0;es_set wcs_chance 1|es_xset wcs_mul 14.1;es_set wcs_chance 1|es_xset wcs_mul 14.24;es_set wcs_chance 1|es_xset wcs_mul 14.31;es_set wcs_chance 1|es_xset wcs_mul 14.43;es_set wcs_chance 1|es_xset wcs_mul 14.53;es_set wcs_chance 1|es_xset wcs_mul 14.61;es_set wcs_chance 1|es_xset wcs_mul 14.72;es_set wcs_chance 1|es_xset wcs_mul 14.79;es_set wcs_chance 1|es_xset wcs_mul 150.99;es_set wcs_chance 1"
 sfx            = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/orangecore1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 8 1 0 255 0 255"
[[skill9]] 
  setting  = "es_xset wcs_hpmana 100;es_set wcs_cost 150|es_xset wcs_hpmana 200;es_set wcs_cost 125|es_xset wcs_hpmana 220;es_set wcs_cost 125|es_xset wcs_hpmana 230;es_set wcs_cost 125|es_xset wcs_hpmana 240;es_set wcs_cost 125|es_xset wcs_hpmana 250;es_set wcs_cost 125|es_xset wcs_hpmana 300;es_set wcs_cost 125|es_xset wcs_hpmana 320;es_set wcs_cost 125|es_xset wcs_hpmana 350;es_set wcs_cost 125|es_xset wcs_hpmana 500;es_set wcs_cost 50"
        racealias_nmhj657yu = "es wcs_setfx cash server_var(wcs_userid) - server_var(wcs_cost) 0;es wcs_setfx health server_var(wcs_userid) + server_var(wcs_hpmana) 0"
        cmd      = "es_getmoney wcs_cash event_var(userid);if (server_var(wcs_cash) >= server_var(wcs_cost)) then wcs_xalias racealias_nmhj657yu"
 sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 99 3  8  30 1 0 0 0 1 255" 
 cooldown = "17"

РАССА МОЩНАЯ!

0

2

подредактировал.

0

3

spectr1234 написал(а):

[[skill4]]
setting = "es_xset wcs_divider 1.3;es_set wcs_chance 50|es_xset wcs_divider 1.9;es_set wcs_chance 50|es_xset wcs_divider 2.7;es_set wcs_chance 50|es_xset wcs_divider 3.4;es_set wcs_chance 50|es_xset wcs_divider 3.8;es_set wcs_chance 70|es_xset wcs_divider 4.4;es_set wcs_chance 70|es_xset wcs_divider 4.9;es_set wcs_chance 70|es_xset wcs_divider 5.4;es_set wcs_chance 70|es_xset wcs_divider 5.9;es_set wcs_chance 80|es_xset wcs_divider 10.5;es_set wcs_chance 82"
        cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_mdfvsrr56y"
        racealias_mdfvsrr56y = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es playerset healthadd event_var(attacker) server_var(wcs_dmg)"
sfx            = ""

Если не ошибаюсь чем меньше wcs_divider, тем больше вампира...

Так раса Норм) Если добавлять, то на 18000 минимум.

0

4

предлагаю её переименовать ,кажется такая раса находится на 5000-8500к

0


Вы здесь » WCS cервера CSS » Всё обо всём » раса РЫЦАРЬ СМЕРТИ (ножевая)